The course is a graduate-level introduction to game theory, and to its applications to system design, verification, analysis, and optimal control.

The course contains a brief introduction to 1-player games (both deterministic and probabilistic), and then considers 2-player zero-sum games. Zero-sum games model the competition between a player and an opponent, where the gain of the player is the loss of the opponent. Such games are used in several applications:

The course also provides an introduction to recent developments in game theory, such as game simulation (when is a game more general, or harder to win, than another?), and real-time games (games in which players must choose the precise instant in time in which the moves are played).

CMPE 248 Winter 2006/Synopsis (last edited 2005-12-13 23:34:52 by LucaDeAlfaro)